# |
Name |
Description |
1 | Professional | The worker is a true pro and always acts as such. Has a mildly positive natural impact on the backstage environment. Negative morale effects on them are dampened. Very rarely gets involved in negative backstage incidents. (NB: This is a specific personality; each worker can only have one.) |
2 | Quiet | The worker is very quiet and fades into the background. Has no natural impact on the backstage environment, only what comes via their morale. All morale effects on them are greatly dampened. Very rarely gets involved in backstage incidents. (NB: This is a specific personality; each worker can only have one.) |
3 | Stalwart | The worker just gets on with the job and doesn't make a fuss. Has a mildly positive natural impact on the backstage environment. Negative morale effects on them are greatly dampened. Positive morale effects on them are slightly dampened. Very rarely gets involved in negative backstage incidents. (NB: This is a specific personality; each worker can only have one.) |
4 | Relaxed | The worker is very chilled and easy to get on with. Has a mildly positive natural impact on the backstage environment as long as they do not have negative morale. Negative morale effects on them are slightly dampened. Positive morale effects on them are slightly amplified. (NB: This is a specific personality; each worker can only have one.) |
5 | Lively | The worker is a lively, upbeat individual. Has a positive natural impact on the backstage environment. Negative morale effects on them are quite dampened. Positive morale effects on them are quite amplified. Has an increased chance of creating positive backstage incidents. (NB: This is a specific personality; each worker can only have one.) |
6 | Class Clown | The worker is a fun individual who likes to be the center of attention. Has a positive natural impact on the backstage environment. Has an increased chance of creating positive backstage incidents, but can also go too far or become annoying and can therefore also sometimes create negative backstage altercations. (NB: This is a specific personality; each worker can only have one.) |
7 | Party Animal | The worker is a partier and brings an upbeat energy to situations. Has a major positive natural impact on the backstage environment. Negative morale effects on them are greatly dampened. Positive morale effects on them are greatly amplified. Has an increased chance of creating positive backstage incidents, but also of being unreliable. Has an increased risk of developing addictions. (NB: This is a specific personality; each worker can only have one.) |
8 | People Person | The worker gets on with absolutely everyone. Has a major positive natural impact on the backstage environment. Negative morale effects on them are greatly dampened. Positive morale effects on them are greatly amplified. (NB: This is a specific personality; each worker can only have one.) |
9 | Irrepressible | The worker is perpetually in a good mood and impossible not to like. Has a major positive natural impact on the backstage environment. Negative morale has no effect on them. Positive morale effects on them are greatly amplified. (NB: This is a specific personality; each worker can only have one.) |
10 | Free Spirit | The worker is a free spirit who seems to be on a different planet from everyone else. Has a mild positive natural impact on the backstage environment. Morale has no effect on them. Has an increased chance of being unreliable. (NB: This is a specific personality; each worker can only have one.) |
11 | Driven | The worker is extremely focused about having the best career possible. They have no natural impact on the backstage environment. Negative morale has no effect on them. Has a reduced chance of being involved in backstage interactions and will rarely be unreliable. (NB: This is a specific personality; each worker can only have one.) |
12 | Intense | The worker is naturally very tightly wound. Their impact on the backstage environment entirely reflects their morale: the more unhappy they are the greater their negative impact, and the happier they are the greater their positive impact. Has an increased chance of getting into backstage altercations. (NB: This is a specific personality; each worker can only have one.) |
13 | Mercenary | The worker is only interested in their own career and making as much money and gaining as much success as possible. Has a mildly negative natural impact on the backstage environment. Morale effects on them are significantly dampened. Financial terms and incentives have a greater impact upon their decisions than normal. (NB: This is a specific personality; each worker can only have one.) |
14 | Loner | The worker keeps themselves to themselves. Has a mildly negative natural impact on the backstage environment. Negative morale effects on them are slightly amplified. Positive morale effects on them are dampened. Will rarely become involved in backstage interactions. (NB: This is a specific personality; each worker can only have one.) |
15 | Prickly | The worker is a prickly customer who takes offence very easily. Their impact on the backstage environment entirely reflects their morale: if they are unhappy they have a massive negative impact, but if they are happy then they have a positive impact. They have a greatly increased chance of getting into backstage altercations. (NB: This is a specific personality; each worker can only have one.) |
16 | Selfish | The worker is self-centred. Has a mildly negative natural impact on the backstage environment. Has an increased chance of generating negative backstage interactions. (NB: This is a specific personality; each worker can only have one.) |
17 | Gloomy | It is not difficult to distinguish between this worker and a ray of sunshine. Has a major negative impact on the backstage environment. Negative morale effects on them are greatly amplified. Positive morale effects on them are severely dampened. (NB: This is a specific personality; each worker can only have one.) |
18 | Insecure | The worker is notoriously insecure about their position. When they are perceived as a Major Star or Star and have neutral or positive morale they have a mildly positive natural impact on the backstage environment, otherwise they have a mildly negative impact and negative morale effects on them are amplified. (NB: This is a specific personality; each worker can only have one.) |
19 | Needy | The worker has a fragile ego. Has no natural impact on the backstage environment whilst they have positive morale, otherwise they have a negative impact which increases the unhappier they are. (NB: This is a specific personality; each worker can only have one.) |
20 | Sleazy | The worker is a bit of a sleazeball. Has a negative natural impact on the backstage environment. Has an increased chance of generating negative backstage interactions. (NB: This is a specific personality; each worker can only have one.) |
21 | Troublemaker | The worker can't help causing drama. Has a negative natural impact on the backstage environment. Has a greatly increased chance of causing negative backstage interactions. (NB: This is a specific personality; each worker can only have one.) |
22 | Agitator | The worker has a tendency to stir up drama. Has a mildly negative natural impact on the backstage environment, but this increases significantly the more unhappy they become. Has an increased chance of generating negative backstage interactions, which increases significantly when unhappy. (NB: This is a specific personality; each worker can only have one.) |
23 | Egomaniac | The worker has a huge ego. When perceived as a Major Star or Star they have a positive natural impact on the backstage environment, otherwise they have a negative one (getting worse as they become perceived less.) All morale effects on them are slightly amplified. They have an increased chance of getting into backstage altercations. (NB: This is a specific personality; each worker can only have one.) |
24 | Unpredictable | The worker is very mercurial and you never know what to expect. They have no natural impact on the backstage environment. They are liable to get involved in both positive and negative backstage interactions, although it is mostly random as to how often they do so and which direction they take. (NB: This is a specific personality; each worker can only have one.) |
25 | Grifter | The worker is a throwback to the carnival days of wrestling and is always up to some sort of scheme. Has no natural impact on the backstage environment unless unhappy, in which case they have a negative impact. Has a slightly increased chance of getting into trouble. (NB: This is a specific personality; each worker can only have one.) |
26 | Bully | The worker is a bully, pure and simple. Has a major negative natural impact on the backstage environment which gets worse the higher their perception rating gets. Negative morale effects on them are greatly amplified. Has a greatly increased chance of getting into backstage altercations. (NB: This is a specific personality; each worker can only have one.) |
27 | Wild | The worker is a hedonistic wild child. Has a mild negative natural impact on the backstage environment. Has a greatly increased chance of being unreliable. Has a greatly increased risk of developing addictions and problems with the law. (NB: This is a specific personality; each worker can only have one.) |
28 | Scumbag | The worker is a total scumbag whose behaviour is often awful. Has a major negative natural impact on the backstage environment. They have a greatly increased chance of getting into backstage altercations. If put in a position of absolute power, such as becoming an owner, they are likely to abuse it. (NB: This is a specific personality; each worker can only have one.) |
29 | Highly Moral | The worker is a very moral person and will therefore not want to sign deals with companies that present an overly risque product, will refuse to take part in overly risque matches or angles, and will not engage in underhanded behaviour like using dirty tricks when acting as an owner. |
30 | Unfaithful | The worker has an increased chance of cheating on or with someone. |
31 | Horndog | The worker has an increased chance of starting new dating relationships, having them collapse early, of cheating on or with someone, and of getting involved in scrapes because of their one-track mind. |
32 | Creative Dynamo | The worker is extraordinarily creative and is far more likely to come up with new spots, gimmick ideas, etc, than normal. |
33 | Very Creative | The worker is very creative and is more likely to come up with new spots, gimmick ideas, etc, than normal. |
34 | Creative | The worker is pretty creative and is slightly more likely to come up with new spots, gimmick ideas, etc, than normal. |
35 | Passes On Knowledge | The worker is more likely to take on proteges than normal. |
36 | Unapproachable | The worker does not act as a mentor to others. |
37 | Highly Strung | The worker tends to react very strongly to events; positive and negative morale changes are amplified. |
38 | Positive Outlook | The worker is noted for always having a positive outlook; all positive morale changes are amplified and all negative morale changes are dampened. |
39 | Thin Skinned | The worker is noted for their negative outlook; all negative morale changes are amplified and all positive morale changes are dampened. |
40 | Notorious Ribber | The worker has an increased chance of pulling ribs on people backstage. |
41 | Anti-Hardcore | The worker is outspoken about disliking 'garbage' wrestling and will not want to sign deals with companies that present a hardcore product. |
42 | Keeps Kayfabe | The worker is outspoken about disliking 'cartoon' wrestling and will not want to sign deals with companies that treat wrestling as a joke or an afterthought. |
43 | Extremely Old School | The worker is a purist and will not want to sign deals with companies that present hardcore based products or those that treat wrestling as a joke or an afterthought. |
44 | Money Motivated | When evaluating contract offers, the worker only really cares about the financial aspects (unless their current career goal contradicts this). They are also more likely to develop corresponding career goals. |
45 | Loves The Business | When evaluating contract offers, the worker places a lot of value on how happy they'd be in the company rather than just looking at the money (unless their current career goal contradicts this). They are also more likely to develop corresponding career goals. |
46 | Fame Hungry | When evaluating contract offers, the worker puts a premium on the size of the company as they are looking to become famous (unless their current career goal contradicts this). They are also more likely to develop corresponding career goals. |
47 | Has A Temper | The worker is known to have a temper and so has an increased chance of starting or getting pulled into fights and arguments backstage. |
48 | Born Fighter | The worker is known never to back down and so while they are no more likely than normal to provoke a fight, they do have an increased chance of getting pulled into physical altercations backstage. |
49 | Bad Ass Reputation | The worker has a reputation in the industry for being a bad ass. They will protect their image by not getting involved in games or gossip backstage, are more likely to act as a judge in a wrestler's court, and will always stand up for themselves if provoked. |
50 | Motormouth | The worker never shuts up and so has an increased chance of getting involved in gossip, giving opinions on other workers, and telling stories. |
51 | Story Teller | The worker is well known to be one of wrestling's great story tellers and has an increased chance of entertaining people backstage with tales. |
52 | Prudish | The worker is prudish and so will not pose for magazines or get involved in things like sex scandals. |
53 | Apolitical | The worker has virtually no interest in wrestling politics and so is very unlikely to complain about being asked to put someone over unless it's someone ridiculously beneath them. |
54 | Easy To Do Business With | The worker is easy to do business with and will generally agree to put anyone over without hesitation unless it's someone who is obviously very beneath them. |
55 | Business Mindset | The worker has an all-business mindset when it comes to their booking and is likely to complain if asked to lose to someone where it is likely to hurt them. |
56 | Political Player | The worker can be hard to do business with as they're very likely to kick up a fuss if asked to lose to 'lesser' workers. |
57 | Control Freak | When in charge of a company this worker likes to keep an iron grip and so will rarely, if ever, give up a booking role and will be more likely to take over as booker if the position becomes available. They will also never voluntarily step down from a position of power in a company. |
58 | Faithful | The worker has a massively decreased chance of cheating on or with someone, and their romantic relationships tend to be far more stable than normal. |
59 | Desireless | The worker will not start new romantic relationships. |
60 | Talent Spotter | The worker is more likely to offer to put younger talent over in order to help them out. |
61 | That Doesn't Work for Me, Brother | The worker never proactively offers to put people over and won't be interested even if directly asked to do so. |
62 | It's Who You Know | The worker will always agree to put over people they have a positive relationship with. |
63 | Undemanding | The worker never complains about being left off shows. |
64 | Uncreative | The worker is known to not be very creative and is unlikely to come up with new spots, gimmick ideas, etc. |
65 | Stooge | The worker has no moral objections to acting as a stooge for a booker (although they can still reject it for other reasons). |
66 | Not A Snitch | The worker will never accept an offer to work as a booker's stooge and will become upset if asked. |
67 | Ambitious | If the worker feels upset at being left off a big show, their corresponding morale hit is more severe than normal. |
68 | Workaholic | The worker will complain about being left off shows more quickly than normal for someone in their position. |
69 | Crazy Jealous | If the worker is in a backstage environment that also includes their romantic partner, their jealousy leads to them being more likely to get involved in negative incidents. |
70 | Disciplinarian | When in charge of deciding how to punish a misbehaving worker (because they're Head Of Talent Relations or the head booker), this worker will tend to choose a harsher response than normal. |
71 | Soft Touch | When in charge of deciding how to punish a misbehaving worker (because they're Head Of Talent Relations or the head booker), this worker will tend to choose a less severe response than normal. |
72 | Consummate Professional | The worker will never refuse to work a match or angle with someone just because they have a negative relationship with them, no matter how bad the relationship or what their personality is. |
73 | Ruled By Emotion | The worker will refuse to work matches or angles with someone they have a negative relationship with, no matter what their personality is. |
74 | Chequered Past | The worker used to be in trouble with the authorities a lot but is now reformed. The worker will not get into trouble with law enforcement agencies in the future. |
75 | Often In Trouble | Slightly increases the worker's potential for getting into trouble with law enforcement agencies. |
76 | Most Wanted | The worker regularly gets into trouble with the authorities. Heavily increases the worker's potential for getting into trouble with law enforcement agencies. |
77 | Former Smoker | Slightly reduces the worker's potential lifespan. Increases the chance of the worker relapsing. |
78 | Smoker | Reduces the worker's potential lifespan. Has a mild negative impact on the worker's physical skills over time. |
79 | Heavy Smoker | Heavily reduces the worker's potential lifespan. Has a negative impact on the worker's physical skills over time. |
80 | Former Drinker | Slightly reduces the worker's potential lifespan. Increases the chance of the worker relapsing. |
81 | Drinker | Reduces the worker's potential lifespan. Has a negative impact on the worker's ability to stay in shape. Slightly increases the chance of the worker developing behaviour issues. Has a negative impact on the worker's physical skills over time. |
82 | Heavy Drinker | Heavily reduces the worker's potential lifespan. Has a major negative impact on the worker's ability to stay in shape. Increases the chance of the worker developing behaviour issues. Has a major negative impact on the worker's physical skills over time. |
83 | Former Soft Drug User | Increases the chance of the worker relapsing. |
84 | Soft Drug User | Slightly increases the chance of the worker developing behaviour issues. |
85 | Heavy Soft Drug User | Increases the chance of the worker developing behaviour issues. |
86 | Former Hard Drug User | Reduces the worker's potential lifespan. Increases the chance of the worker relapsing. |
87 | Hard Drug User | Reduces the worker's potential lifespan. Has a negative impact on the worker's ability to stay in shape. Increases the chance of the worker developing behaviour issues. Has a negative impact on the worker's in-ring performance. Has a negative impact on the worker's physical skills over time. |
88 | Heavy Hard Drug User | Heavily reduces the worker's potential lifespan. Has a major negative impact on the worker's ability to stay in shape. Heavily increases the chance of the worker developing behaviour issues. Has a major negative impact on the worker's in-ring performance. Has a major negative impact on the worker's physical skills over time. |
89 | Former Steroid User | Reduces the worker's potential lifespan. If a worker comes off steroids during gameplay, there will also be short term effects such as potential weight loss and decreases in physical ability. |
90 | Steroid User | Has a positive impact on the worker's ability to improve their physical abilities. Reduces the worker's potential lifespan. Slightly increases the worker's injury risk. |
91 | Heavy Steroid User | Has a major positive impact on the worker's ability to improve their physical abilities. Heavily reduces the worker's potential lifespan. Increases the worker's injury risk. |
92 | Former Pain Killer Abuser | Reduces the worker's potential lifespan. Increases the chance of the worker relapsing. |
93 | Pain Killer Abuser | Reduces the worker's potential lifespan. Slightly increases the chance of the worker developing behaviour issues. |
94 | Heavy Pain Killer Abuser | Reduces the worker's potential lifespan. Increases the chance of the worker developing behaviour issues. Has a negative impact on the worker's physical skills over time. |
95 | Straight Edge | The worker will not develop smoking, drinking, drug, or steroid issues. |
96 | Movie Star | The worker will occasionally accept acting jobs on large scale movies and will be away from wrestling for a lengthy period of time. Will be eligible for some popularity boosts. |
97 | TV Actor | The worker will occasionally accept acting jobs on TV shows and will be away from wrestling for a short period of time. Will be eligible for some minor popularity boosts. |
98 | Famous Musician | The worker will regularly go on tour with his or her band and will not accept wrestling bookings during this time. |
99 | Musician | The worker will occasionally go on tour with his or her band and will not accept wrestling bookings during this time. |
100 | MMA Fighter | The worker will accept occasional MMA fights until they become too old or physically broken to do so. Will be eligible for some popularity boosts. |
101 | Former MMA Fighter | The worker will no longer accept MMA fights and will not become active in the sport again. |
102 | Stud Athlete | The worker has a particularly strong athletic background and so the (hidden) caps on their Power, Athleticism, and Stamina skills will always be higher than normal. |
103 | Gymnastic Background | The worker has a particularly strong gymnastic background and so the (hidden) caps on their Athleticism, Aerial, and Flashiness skills will always be higher than normal. |
104 | Boxer | The worker will accept occasional boxing matches until they become too old or physically broken to do so. Will be eligible for some popularity boosts. |
105 | Former Boxer | The worker will no longer accept boxing matches and will not become active in the sport again. |
106 | Pro Martial Artist | The worker will accept occasional professional martial arts fights (kick boxing, for example) until they become too old or physically broken to do so. Will be eligible for some popularity boosts. |
107 | Former Pro Martial Artist | The worker will no longer accept professional martial arts fights (kick boxing, for example) and will not become active in that sport again. |
108 | No Politics | The worker will never become involved in politics. |
109 | No Acting | The worker will never become involved in acting. |
110 | No Music | The worker will never start a band. |
111 | No MMA | The worker will never start MMA training. |
112 | Political Interest | The worker has a strong interest or recurring involvement in professional politics and is more likely to take time away from wrestling in order to work in that area. |
113 | Amateur Wrestling Background | The worker has a particularly strong amateur wrestling background and so the (hidden) caps on their Athleticism, Basics, Stamina and Technical skills will always be higher than normal. |
114 | Daredevil | The worker is always willing to take crazy and stunt bumps. |
115 | Fearless | The worker is willing to take crazy and stunt bumps, but will be relatively smart about turning them down when they're not appropriate (such as not blowing them on minor shows where nobody is watching). |
116 | Risk Taker | The worker is willing to take crazy and stunt bumps, but will be very smart about turning them down when they're not appropriate (such as saving them for major shows). |
117 | Stuntman | The worker is always willing to take stunt bumps but draws the line at riskier crazy bumps. |
118 | No Stunts | The worker never agrees to crazy or stunt bumps. |
119 | Deathmatch Wrestler | The worker is always willing to do deathmatches and will additionally never turn down matches due to content or injury concerns. |
120 | Will Risk Injury | The worker will never turn down matches due to injury concerns. |
121 | 100% Babyface | The worker is a babyface through and through and struggles if asked to be heelish. |
122 | Better As Babyface | The worker is a natural babyface but can still play a heel if needed. |
123 | Better As Heel | The worker is a natural heel but can still play a babyface if needed. |
124 | 100% Heel | The worker is a heel through and through and struggles if asked to play a babyface. |
125 | Amazing Babyface | The worker is amazing at working the crowd as a babyface and will get performance bonuses when in that role. |
126 | Amazing Heel | The worker is amazing at working the crowd as a heel and will get performance bonuses when in that role. |
127 | Plays Dominant Well | The worker gets a bonus when playing Dominant gimmicks. |
128 | Plays Comedy Well | The worker gets a bonus when playing Comedy gimmicks. |
129 | Plays Swagger Well | The worker gets a bonus when playing Swagger gimmicks. |
130 | Plays Gimmicky / Cartoonish Well | The worker gets a bonus when playing Gimmicky / Cartoonish gimmicks. |
131 | Plays Bad Ass Well | The worker gets a bonus when playing Bad Ass gimmicks. |
132 | Plays Legitimate Well | The worker gets a bonus when playing Legitimate gimmicks. |
133 | Plays Weasely / Underdog Well | The worker gets a bonus when playing Weasely / Underdog gimmicks. |
134 | Plays Realistic Well | The worker gets a bonus when playing Realistic gimmicks. |
135 | Plays Mysterious / Occult Well | The worker gets a bonus when playing Mysterious / Occult gimmicks. |
136 | Plays Offbeat / Unstable Well | The worker gets a bonus when playing Offbeat / Unstable gimmicks. |
137 | Can't Play Dominant | The worker would be penalised if asked to play a Dominant gimmick. |
138 | Can't Play Comedy | The worker would be penalised if asked to play a Comedy gimmick. |
139 | Can't Play Swagger | The worker would be penalised if asked to play a Swagger gimmick. |
140 | Can't Play Gimmicky / Cartoonish | The worker would be penalised if asked to play a Gimmicky / Cartoonish gimmick. |
141 | Can't Play Bad Ass | The worker would be penalised if asked to play a Bad Ass gimmick. |
142 | Can't Play Legitimate | The worker would be penalised if asked to play a Legitimate gimmick. |
143 | Can't Play Weasely / Underdog | The worker would be penalised if asked to play a Weasely / Underdog gimmick. |
144 | Can't Play Realistic | The worker would be penalised if asked to play a Realistic gimmick. |
145 | Can't Play Mysterious / Occult | The worker would be penalised if asked to play a Mysterious / Occult gimmick. |
146 | Can't Play Offbeat / Unstable | The worker would be penalised if asked to play a Offbeat / Unstable gimmick. |
147 | No Comedy Matches | The worker cannot do comedy matches at all and will be heavily penalised if booked in one. |
148 | Poor Comedy Matches | The worker is poor at trying to add comedy to matches and will be penalised if booked in one. |
149 | Noted Comedy Match Performer | The worker is noted for doing comedy in matches and so gets a bonus when booked in a comedy-based bout. |
150 | Comedy Match Worker | The worker is known for adding comedy spots to matches and gets a small bonus when booked in a comedy-based bout. |
151 | Canny Operator | The worker is known to hold back on shows that don't matter. |
152 | Dynamo | The worker never holds back during matches, even on unimportant shows. |
153 | Tag Team Specialist | If the worker is used in a tag team that has at least 15 experience and does not have negative chemistry, the team gets a special performance bonus on top of any chemistry bonus (the boost is only applied once, even if both have this attribute). |
154 | Selfish Performer | The worker has a selfish tendency to 'eat up' lesser performers in order to make themselves look good. |
155 | Giving Performer | The worker has a kindly tendency to 'shine up' lesser performers, making them look better than they are and improving the match. |
156 | Explosive Ring Style | The worker's extremely explosive in-ring style means that they get a bonus when allowed to dominate a match but a penalty in bouts that are slowly built, go over 10 minutes, or are aimed at working or calming the crowd. |
157 | Squash Master | The worker knows exactly how to work squash matches in order to make themselves shine; they get a bonus when booked to dominate in a match. |
158 | Scatterbrained | The worker is infamous for their abysmal memory; trying to get them to do a scripted match is pointless as they'll have forgotten everything by the time they get to the ring. |
159 | High Pain Threshold | The worker has a high pain threshold and so the penalties that are normally incurred for working while carrying an injury are lessened. |
160 | Slow And Steady | The worker is renowned for taking time to 'warm up' and get into a match. They get penalised for being in matches under 15 minutes in length, with the penalty increasing the shorter the match. For bouts that are slowly built and go 20 minutes or longer they receive a bonus. |
161 | Not A Piece Of Meat | The worker never agrees to take part in eye candy matches. |
162 | Willing To Flaunt | The worker is always willing to do eye candy matches. |
163 | Voice Of Epics | When at the commentary table, the worker gets a bonus for Steal The Show, Epic and Once In A Lifetime matches, or if the bout goes for 30 minutes or more. (A worker can get a maximum of one 'Voice Of' bonus per segment.) |
164 | Voice Of Stories | When at the commentary table, the worker gets a bonus for Story Telling matches. (A worker can get a maximum of one 'Voice Of' bonus per segment.) |
165 | Voice Of Chaos | When at the commentary table, the worker gets a bonus for Wild Brawl, Mayhem, Car Crash, Hardcore and Deathmatch matches. (A worker can get a maximum of one 'Voice Of' bonus per segment.) |
166 | Voice Of Comedy | When at the commentary table, the worker gets a bonus for Comedy matches. (A worker can get a maximum of one 'Voice Of' bonus per segment.) |
167 | Voice Of Sleaze | When at the commentary table, the worker gets a bonus for Eye Candy matches. (A worker can get a maximum of one 'Voice Of' bonus per segment.) |
168 | Agent Of The Old School | When agenting a match, the worker gets a bonus for Regular, Work The Crowd, Calm The Crowd and Lift The Crowd matches providing they are straight 1 vs 1 or 2 vs 2 bouts that go for at least 10 minutes. (A worker can get a maximum of one 'Agent Of' bonus per segment.) |
169 | Agent Of Tag Teams | When agenting a match, the worker gets a bonus for straight 2 vs 2 or 3 vs 3 matches. (A worker can get a maximum of one 'Agent Of' bonus per segment.) |
170 | Agent Of Rumbles | When agenting a match, the worker gets a bonus for battle royal matches with at least 30 participants that lasts for a minimum of 45 minutes. (A worker can get a maximum of one 'Agent Of' bonus per segment.) |
171 | Agent Of Epics | When agenting a match, the worker gets a bonus for Steal The Show, Epic and Once In A Lifetime matches, or if the bout goes for 30 minutes or more. (A worker can get a maximum of one 'Agent Of' bonus per segment.) |
172 | Agent Of Stories | When agenting a match, the worker gets a bonus for Story Telling matches. (A worker can get a maximum of one 'Agent Of' bonus per segment.) |
173 | Agent Of Chaos | When agenting a match, the worker gets a bonus for Wild Brawl, Mayhem, Car Crash, Hardcore and Deathmatch matches. (A worker can get a maximum of one 'Agent Of' bonus per segment.) |
174 | Agent Of Comedy | When agenting a match, the worker gets a bonus for Comedy matches. (A worker can get a maximum of one 'Agent Of' bonus per segment.) |
175 | Notable Referee | When acting as referee, the worker's effect on the match is amplified (whether good or bad). |
176 | Definitive Style | The worker is not eligible for changing their style during gameplay, regardless of any changes to their stats. |
177 | What's My Line? | When working an angle without a script, this worker has a much higher chance than normal of receiving a penalty. |
178 | Tales From The Script | When working an angle without a script, this worker has a higher chance than normal of receiving a penalty. |
179 | Improv Training | When working an angle without a script, this worker has a higher chance than normal of receiving a bonus. |
180 | Shoots From The Lip | When working an angle without a script, this worker has a much higher chance than normal of receiving a bonus. |
181 | No Sense Of Humour | The worker cannot act as comic relief during angles at all and will be heavily penalised if used in that way. |
182 | Poor Comedic Timing | The worker is poor at being comic relief during angles and will be penalised if used in that way. |
183 | Good Comedic Timing | The worker is noted for being able to act as comic relief during angles and so gets a bonus when used in that way. |
184 | Funny Bones | The worker excels at being comic relief during angles and so gets a major bonus when used in that way. |
185 | Chain Specialist | The worker is a specialist at matches where the set up involves a chain or strap and so gets a bonus (maximum one 'specialist' bonus per match). |
186 | Cage Specialist | The worker is a specialist at matches where the set up involves a steel cage, cell or chamber and so gets a bonus (maximum one 'specialist' bonus per match). |
187 | Tables Specialist | The worker is a specialist at matches where the set up involves tables and so gets a bonus (maximum one 'specialist' bonus per match). |
188 | Ladder Specialist | The worker is a specialist at matches where the set up involves a ladder and so gets a bonus (maximum one 'specialist' bonus per match). |
189 | Weapons Specialist | The worker is a specialist at matches where the set up involves weapons and so gets a bonus (maximum one 'specialist' bonus per match). |
190 | Deathmatch Specialist | The worker is a specialist at matches where the set up involves deathmatch content (barbed wire, bed of nails, light tubes, thumbtacks, glass, explosives) and so gets a bonus (maximum one 'specialist' bonus per match). |
191 | Big Match Specialist | The worker raises their game for the truly big matches; if the aim is Spectacle, Epic, or Once In A Lifetime then they tend to perform better. |
192 | Silent Type | The worker, whether for gimmick reasons or otherwise, does not talk and will avoid angles where microphone work would be required. |
193 | Host With The Most | The worker is an experienced professional interviewer; when they are present in the role of Interviewer or Segment Host during an angle part, the other workers involved in speaking roles are less likely to receive (avoidable) penalties, many penalties have reduced effects, and those who are struggling can gain additional bonuses or support to minimise the damage done. |
194 | Mr. Finale | The worker raises their game even more than normal when wrestling on a season finale show. |
195 | Timeless | The worker does not get penalised in matches for being in time decline. |
196 | Turn Back The Clock | The worker does not get penalised in matches for being in time decline, but only for season finales or events that are considered at least Historic. |
197 | TV Writer | This worker sees wrestling as basically being a soap opera. When on a booking team, their creative input gets increasingly severely penalised the further the company's product is from that sort of style. |
198 | Old School Booker | This worker has a very old school view of wrestling, liking tough wrestlers competing realistically. When on a booking team, their creative input gets increasingly severely penalised the further the company's product is from that sort of style. |
199 | Attitude Booker | This worker is heavily influenced by the 'attitude era' of wrestling. When on a booking team, their creative input gets increasingly severely penalised the further the company's product is from an edgy, angle-heavy style. |
200 | Matchmaking Booker | This worker is an old-school matchmaker who thinks booking should be as simple as putting matches together and letting the wrestlers get on with it. When on a booking team, their creative input gets increasingly severely penalised the further the company's product is from having a realistic, sports-like style. |
201 | Natural Trainer | The worker is naturally gifted at training others. They have a much higher chance of running their own dojo after retirement and are more effective when used in a Head Trainer inner circle role. |
202 | Desperado | Unless forced to through injury, the worker will not retire until they are very old. |
203 | Heavy Social Media User | The worker has an increased chance of being involved in social media based stories and events. |
204 | Shuns Social Media | The worker does not use social media and so will not be involved in stories or events that are based around it. |
205 | Healing Factor | The worker seems to recover from significant injuries far quicker than a normal human should. |
206 | Career Woman | The worker will not become pregnant as long as she is set to potentially be an active wrestler. |
207 | Prodigy | The worker improves their skills at a faster rate than normal during their maturity phase. |
208 | Not A Natural | The worker improves their skills at a slower rate than normal during their maturity phase. |
209 | Age Is Just A Number | The worker loses their skills at a slower rate than normal during their decline phase. |
210 | Can't Fight Time | The worker loses their skills at a faster rate than normal during their decline phase. |
211 | Ahead Of Their Time | The worker is ahead of their time and so is completely unaffected by leaving the relevancy phase of their career. |
212 | Homebody | The worker will not become available in new game areas (other than via an excursion). |
213 | World Traveler | The worker has a higher chance than normal of choosing to become available in new game areas. |
214 | Deep Roots | The worker is settled where they are and will never move house to a new region. |
215 | Fitness Fanatic | The worker is less likely to become out of shape than normal and is better able to achieve and keep a toned or muscular physique. |
216 | Bodybuilder | The worker is more likely to get bigger than normal and is better able to achieve and keep a muscular or ripped physique. |
217 | Skinny Genes | The worker is less likely to get fat or out of shape and finds it easier to achieve and maintain an impressive physique. |
218 | Fat Genes | The worker is more likely to get fat and out of shape and will find it hard to achieve or maintain a toned, muscular, or ripped physique. |
219 | Masked For Life | The worker will never agree to lose their mask. |
220 | Troublesome Neck | The worker takes more wear and tear to the head section of their physical health than normal and, if injured, is more likely for it to be a neck-related injury. |
221 | Troublesome Back | The worker takes more wear and tear to the body section of their physical health than normal and, if injured, is more likely for it to be a back-related injury. |
222 | Troublesome Shoulder | The worker takes more wear and tear to the arms section of their physical health than normal and, if injured, is more likely for it to be a shoulder-related injury. |
223 | Troublesome Knee | The worker takes more wear and tear to the legs section of their physical health than normal and, if injured, is more likely for it to be a knee-related injury. |
224 | History Of Concussions | When injured, the worker has an increased chance of the injury being a concussion. |
225 | Loyal | When under an ongoing contract, the worker is more inclined to stay for a long time rather than seek out new challenges. |
226 | Itchy Feet | When under an ongoing contract, the worker is more inclined to leave after a few years to see new challenges. |
227 | Future Referee | The worker will choose to be available as a referee upon retirement (they may take other roles too). |
228 | Future Play By Play | The worker will choose to be available as a play by play commentator upon retirement (they may take other roles too). |
229 | Future Colour Commentator | The worker will choose to be available as a colour commentator upon retirement (they may take other roles too). |
230 | Future Manager | The worker will choose to be available as a manager upon retirement (they may take other roles too). |
231 | Future Personality | The worker will choose to be available as a personality upon retirement (they may take other roles too). |
232 | Future Road Agent | The worker will choose to be available as a road agent upon retirement (they may take other roles too). |
233 | Wrestling In The Blood | The worker eats, sleeps, and breathes professional wrestling - they will never retire from the business no matter how old they get. |
234 | Outside Interests | The worker has interests and / or financial income outside of the wrestling business. They're much more likely to stop competing if their career stalls as they don't need the money. |
235 | Modelling Experience | The worker works or has worked as a model and so has a higher probability of posing for magazines and doing photo shoots. |
236 | Hot New Move | The worker recently invented a new move or spot that everybody is talking about; they get a bonus to their performance in every match. [This attribute is automatically temporary and lasts between three months and two years.] |
237 | Hot New Catchphrase | The worker recently invented a new catchphrase that has caught on in a big way; they get a bonus to their performance in every angle in which they get to talk and a boost to their merchandise sales. [This attribute is automatically temporary and lasts between three months and two years.] |
238 | Flavour Of The Month | The worker recently did something that has everybody talking about them; they get a small bonus to the rating of every match and angle they are in to simulate the increased interest, plus a boost to their merchandise sales. [This attribute is automatically temporary and lasts between one and three months.] |
239 | Personal Issues | The worker is currently going through some severe personal issues; they get a penalty to their performance in every match and angle. [This attribute is automatically temporary and lasts between three months and two years.] |
240 | Groundswell Of Support | The wrestling public have connected with this worker on a deeply personal level; the worker gets a bonus to the rating of every match and angle they are in to simulate the rabid support, plus a large boost to their merchandise sales. [This attribute is automatically temporary and lasts between six months and two years.] |
241 | Midas Touch | The worker is enjoying a sudden burst of amazing form; they get a bonus to their performance in every match. [This attribute is automatically temporary and lasts between three months and two years.] |
242 | In A Funk | The worker is enduring a period of extremely poor form; they get a penalty to their performance in every match. [This attribute is automatically temporary and lasts between three months and two years.] |
243 | Unable To Wrestle Again | The worker is unable to ever wrestle again and so cannot be talked into coming out of retirement. |
244 | Speech Impediment | The worker has a speech impediment and so the (hidden) cap on his or her Microphone skill will always be low. |
245 | A Marketing Nightmare | The worker is just impossible to market and so their merchandise sales are heavily penalised. |
246 | Unmarketable | The worker is not a marketable personality and so their merchandise sales are penalised. |
247 | Easily Marketable | The worker is naturally suited to being monetised and so their merchandise sales are boosted. |
248 | A Marketing Dream | Everyone wants a piece of this worker and so their merchandise sales are massively boosted. |
249 | No Pregnancies | The worker will never become pregnant. |
250 | Golden Mane | The worker will never agree to have their beautiful head of hair shaved under any circumstances. |
251 | Life Long Underdog | The worker is so naturally suited to the role of human punching bag that the fans expect to see them get physically bullied; losses to opponents who are more than thirty pounds heavier hurt them far less as a result, but the Domination and Keep Strong instructions can't be used on them. |
252 | Brittle Bones | When injured, the worker has an increased chance of the injury being a severe one. |
253 | Rubber Bones | When injured, the worker has an decreased chance of the injury being a severe one. |
254 | Can't Stay Away | The worker finds it hard to resist the spotlight; they're considerably easier to talk into coming out of retirement. |
255 | At Home In Japan | The worker has been accepted by the Japanese fans; they are treated as being a native for hiring purposes and so will not be offered touring deals by Japanese companies. |
256 | Testing The Waters | This worker is testing the waters for a career post-wrestling; they will occasionally take a short hiatus to indulge in other projects. |
257 | Always Hustling | This worker has significant other business interests outside of wrestling; they will fairly regularly take a hiatus to deal with these. |
258 | Wrestling Is Secondary | Wrestling is not this worker's primary career or source of income; they will regularly take a hiatus to return to their main career. |
259 | Counts As Mini | This worker counts as being a mini worker despite being over the height limit. |
260 | Doesn't Count As Mini | This worker does not count as being a mini worker even though their height means that they should. |
261 | Adult Entertainment | This worker either works or has worked in the adult entertainment industry; the associated stigma means that, when AI-controlled, some companies (based on size and product) won't consider hiring them and may be more inclined to release them. Additionally, they may receive penalties when used on shows by such companies (whether AI controlled or not). |
262 | Good Genetics | This worker is likelier to have a longer natural lifespan than normal. |
263 | Bad Genetics | This worker is likelier to have a shorter natural lifespan than normal. |
264 | And Then The Bell Rang | This worker will develop their entertainment skills faster than normal but at the expense of their in-ring skills, which develop slower than normal. |
265 | Good Hand | This worker will develop their in-ring skills faster than normal but at the expense of their entertainment skills, which develop slower than normal. |
266 | Body Positive | This worker is very happy with the way they look; they won't be talked into changing shape, are less likely to do so on their own, and are very unlikely to undertake processes like dieting or starting fitness regimes. |
267 | Cinematic Visionary | This worker is something of a visionary when it comes to pushing the boundaries of professional wrestling; when involved in a cinematic match as either a participant or a road agent they get a temporary boost to their performance. |
268 | Forever Young | Annoyingly, this worker starts to lose their looks later than normal and then they decline at a slower rate than everyone else. |
269 | Iron Man | The worker's physical condition declines at a slower rate than normal from the natural wear and tear of matches. |
270 | Frail | The worker's physical condition declines at a faster rate than normal from the natural wear and tear of matches. |
271 | Cursed | The worker was apparently born under a bad sign; they become more likely to experience negative things during their career. |
272 | Heart's Not In It | The worker will tend to retire at a younger age than they would under normal circumstances. |