TEW Worker Attributes and Definitions

Jump to Category:
Angle w/o Script Body Type Comedy Worker Commentary Contract Future Role Gimmicks Injury Match Specialist Outside Interests Personality Road Agent Substance/Lifestyle Temporary Effects
# Name Description
1ProfessionalThe worker is a true pro and always acts as such. Has a mildly positive natural impact on the backstage environment. Negative morale effects on them are dampened. Very rarely gets involved in negative backstage incidents. (NB: This is a specific personality; each worker can only have one.)
2QuietThe worker is very quiet and fades into the background. Has no natural impact on the backstage environment, only what comes via their morale. All morale effects on them are greatly dampened. Very rarely gets involved in backstage incidents. (NB: This is a specific personality; each worker can only have one.)
3StalwartThe worker just gets on with the job and doesn't make a fuss. Has a mildly positive natural impact on the backstage environment. Negative morale effects on them are greatly dampened. Positive morale effects on them are slightly dampened. Very rarely gets involved in negative backstage incidents. (NB: This is a specific personality; each worker can only have one.)
4RelaxedThe worker is very chilled and easy to get on with. Has a mildly positive natural impact on the backstage environment as long as they do not have negative morale. Negative morale effects on them are slightly dampened. Positive morale effects on them are slightly amplified. (NB: This is a specific personality; each worker can only have one.)
5LivelyThe worker is a lively, upbeat individual. Has a positive natural impact on the backstage environment. Negative morale effects on them are quite dampened. Positive morale effects on them are quite amplified. Has an increased chance of creating positive backstage incidents. (NB: This is a specific personality; each worker can only have one.)
6Class ClownThe worker is a fun individual who likes to be the center of attention. Has a positive natural impact on the backstage environment. Has an increased chance of creating positive backstage incidents, but can also go too far or become annoying and can therefore also sometimes create negative backstage altercations. (NB: This is a specific personality; each worker can only have one.)
7Party AnimalThe worker is a partier and brings an upbeat energy to situations. Has a major positive natural impact on the backstage environment. Negative morale effects on them are greatly dampened. Positive morale effects on them are greatly amplified. Has an increased chance of creating positive backstage incidents, but also of being unreliable. Has an increased risk of developing addictions. (NB: This is a specific personality; each worker can only have one.)
8People PersonThe worker gets on with absolutely everyone. Has a major positive natural impact on the backstage environment. Negative morale effects on them are greatly dampened. Positive morale effects on them are greatly amplified. (NB: This is a specific personality; each worker can only have one.)
9IrrepressibleThe worker is perpetually in a good mood and impossible not to like. Has a major positive natural impact on the backstage environment. Negative morale has no effect on them. Positive morale effects on them are greatly amplified. (NB: This is a specific personality; each worker can only have one.)
10Free SpiritThe worker is a free spirit who seems to be on a different planet from everyone else. Has a mild positive natural impact on the backstage environment. Morale has no effect on them. Has an increased chance of being unreliable. (NB: This is a specific personality; each worker can only have one.)
11DrivenThe worker is extremely focused about having the best career possible. They have no natural impact on the backstage environment. Negative morale has no effect on them. Has a reduced chance of being involved in backstage interactions and will rarely be unreliable. (NB: This is a specific personality; each worker can only have one.)
12IntenseThe worker is naturally very tightly wound. Their impact on the backstage environment entirely reflects their morale: the more unhappy they are the greater their negative impact, and the happier they are the greater their positive impact. Has an increased chance of getting into backstage altercations. (NB: This is a specific personality; each worker can only have one.)
13MercenaryThe worker is only interested in their own career and making as much money and gaining as much success as possible. Has a mildly negative natural impact on the backstage environment. Morale effects on them are significantly dampened. Financial terms and incentives have a greater impact upon their decisions than normal. (NB: This is a specific personality; each worker can only have one.)
14LonerThe worker keeps themselves to themselves. Has a mildly negative natural impact on the backstage environment. Negative morale effects on them are slightly amplified. Positive morale effects on them are dampened. Will rarely become involved in backstage interactions. (NB: This is a specific personality; each worker can only have one.)
15PricklyThe worker is a prickly customer who takes offence very easily. Their impact on the backstage environment entirely reflects their morale: if they are unhappy they have a massive negative impact, but if they are happy then they have a positive impact. They have a greatly increased chance of getting into backstage altercations. (NB: This is a specific personality; each worker can only have one.)
16SelfishThe worker is self-centred. Has a mildly negative natural impact on the backstage environment. Has an increased chance of generating negative backstage interactions. (NB: This is a specific personality; each worker can only have one.)
17GloomyIt is not difficult to distinguish between this worker and a ray of sunshine. Has a major negative impact on the backstage environment. Negative morale effects on them are greatly amplified. Positive morale effects on them are severely dampened. (NB: This is a specific personality; each worker can only have one.)
18InsecureThe worker is notoriously insecure about their position. When they are perceived as a Major Star or Star and have neutral or positive morale they have a mildly positive natural impact on the backstage environment, otherwise they have a mildly negative impact and negative morale effects on them are amplified. (NB: This is a specific personality; each worker can only have one.)
19NeedyThe worker has a fragile ego. Has no natural impact on the backstage environment whilst they have positive morale, otherwise they have a negative impact which increases the unhappier they are. (NB: This is a specific personality; each worker can only have one.)
20SleazyThe worker is a bit of a sleazeball. Has a negative natural impact on the backstage environment. Has an increased chance of generating negative backstage interactions. (NB: This is a specific personality; each worker can only have one.)
21TroublemakerThe worker can't help causing drama. Has a negative natural impact on the backstage environment. Has a greatly increased chance of causing negative backstage interactions. (NB: This is a specific personality; each worker can only have one.)
22AgitatorThe worker has a tendency to stir up drama. Has a mildly negative natural impact on the backstage environment, but this increases significantly the more unhappy they become. Has an increased chance of generating negative backstage interactions, which increases significantly when unhappy. (NB: This is a specific personality; each worker can only have one.)
23EgomaniacThe worker has a huge ego. When perceived as a Major Star or Star they have a positive natural impact on the backstage environment, otherwise they have a negative one (getting worse as they become perceived less.) All morale effects on them are slightly amplified. They have an increased chance of getting into backstage altercations. (NB: This is a specific personality; each worker can only have one.)
24UnpredictableThe worker is very mercurial and you never know what to expect. They have no natural impact on the backstage environment. They are liable to get involved in both positive and negative backstage interactions, although it is mostly random as to how often they do so and which direction they take. (NB: This is a specific personality; each worker can only have one.)
25GrifterThe worker is a throwback to the carnival days of wrestling and is always up to some sort of scheme. Has no natural impact on the backstage environment unless unhappy, in which case they have a negative impact. Has a slightly increased chance of getting into trouble. (NB: This is a specific personality; each worker can only have one.)
26BullyThe worker is a bully, pure and simple. Has a major negative natural impact on the backstage environment which gets worse the higher their perception rating gets. Negative morale effects on them are greatly amplified. Has a greatly increased chance of getting into backstage altercations. (NB: This is a specific personality; each worker can only have one.)
27WildThe worker is a hedonistic wild child. Has a mild negative natural impact on the backstage environment. Has a greatly increased chance of being unreliable. Has a greatly increased risk of developing addictions and problems with the law. (NB: This is a specific personality; each worker can only have one.)
28ScumbagThe worker is a total scumbag whose behaviour is often awful. Has a major negative natural impact on the backstage environment. They have a greatly increased chance of getting into backstage altercations. If put in a position of absolute power, such as becoming an owner, they are likely to abuse it. (NB: This is a specific personality; each worker can only have one.)
29Highly MoralThe worker is a very moral person and will therefore not want to sign deals with companies that present an overly risque product, will refuse to take part in overly risque matches or angles, and will not engage in underhanded behaviour like using dirty tricks when acting as an owner.
30UnfaithfulThe worker has an increased chance of cheating on or with someone.
31HorndogThe worker has an increased chance of starting new dating relationships, having them collapse early, of cheating on or with someone, and of getting involved in scrapes because of their one-track mind.
32Creative DynamoThe worker is extraordinarily creative and is far more likely to come up with new spots, gimmick ideas, etc, than normal.
33Very CreativeThe worker is very creative and is more likely to come up with new spots, gimmick ideas, etc, than normal.
34CreativeThe worker is pretty creative and is slightly more likely to come up with new spots, gimmick ideas, etc, than normal.
35Passes On KnowledgeThe worker is more likely to take on proteges than normal.
36UnapproachableThe worker does not act as a mentor to others.
37Highly StrungThe worker tends to react very strongly to events; positive and negative morale changes are amplified.
38Positive OutlookThe worker is noted for always having a positive outlook; all positive morale changes are amplified and all negative morale changes are dampened.
39Thin SkinnedThe worker is noted for their negative outlook; all negative morale changes are amplified and all positive morale changes are dampened.
40Notorious RibberThe worker has an increased chance of pulling ribs on people backstage.
41Anti-HardcoreThe worker is outspoken about disliking 'garbage' wrestling and will not want to sign deals with companies that present a hardcore product.
42Keeps KayfabeThe worker is outspoken about disliking 'cartoon' wrestling and will not want to sign deals with companies that treat wrestling as a joke or an afterthought.
43Extremely Old SchoolThe worker is a purist and will not want to sign deals with companies that present hardcore based products or those that treat wrestling as a joke or an afterthought.
44Money MotivatedWhen evaluating contract offers, the worker only really cares about the financial aspects (unless their current career goal contradicts this). They are also more likely to develop corresponding career goals.
45Loves The BusinessWhen evaluating contract offers, the worker places a lot of value on how happy they'd be in the company rather than just looking at the money (unless their current career goal contradicts this). They are also more likely to develop corresponding career goals.
46Fame HungryWhen evaluating contract offers, the worker puts a premium on the size of the company as they are looking to become famous (unless their current career goal contradicts this). They are also more likely to develop corresponding career goals.
47Has A TemperThe worker is known to have a temper and so has an increased chance of starting or getting pulled into fights and arguments backstage.
48Born FighterThe worker is known never to back down and so while they are no more likely than normal to provoke a fight, they do have an increased chance of getting pulled into physical altercations backstage.
49Bad Ass ReputationThe worker has a reputation in the industry for being a bad ass. They will protect their image by not getting involved in games or gossip backstage, are more likely to act as a judge in a wrestler's court, and will always stand up for themselves if provoked.
50MotormouthThe worker never shuts up and so has an increased chance of getting involved in gossip, giving opinions on other workers, and telling stories.
51Story TellerThe worker is well known to be one of wrestling's great story tellers and has an increased chance of entertaining people backstage with tales.
52PrudishThe worker is prudish and so will not pose for magazines or get involved in things like sex scandals.
53ApoliticalThe worker has virtually no interest in wrestling politics and so is very unlikely to complain about being asked to put someone over unless it's someone ridiculously beneath them.
54Easy To Do Business WithThe worker is easy to do business with and will generally agree to put anyone over without hesitation unless it's someone who is obviously very beneath them.
55Business MindsetThe worker has an all-business mindset when it comes to their booking and is likely to complain if asked to lose to someone where it is likely to hurt them.
56Political PlayerThe worker can be hard to do business with as they're very likely to kick up a fuss if asked to lose to 'lesser' workers.
57Control FreakWhen in charge of a company this worker likes to keep an iron grip and so will rarely, if ever, give up a booking role and will be more likely to take over as booker if the position becomes available. They will also never voluntarily step down from a position of power in a company.
58FaithfulThe worker has a massively decreased chance of cheating on or with someone, and their romantic relationships tend to be far more stable than normal.
59DesirelessThe worker will not start new romantic relationships.
60Talent SpotterThe worker is more likely to offer to put younger talent over in order to help them out.
61That Doesn't Work for Me, BrotherThe worker never proactively offers to put people over and won't be interested even if directly asked to do so.
62It's Who You KnowThe worker will always agree to put over people they have a positive relationship with.
63UndemandingThe worker never complains about being left off shows.
64UncreativeThe worker is known to not be very creative and is unlikely to come up with new spots, gimmick ideas, etc.
65StoogeThe worker has no moral objections to acting as a stooge for a booker (although they can still reject it for other reasons).
66Not A SnitchThe worker will never accept an offer to work as a booker's stooge and will become upset if asked.
67AmbitiousIf the worker feels upset at being left off a big show, their corresponding morale hit is more severe than normal.
68WorkaholicThe worker will complain about being left off shows more quickly than normal for someone in their position.
69Crazy JealousIf the worker is in a backstage environment that also includes their romantic partner, their jealousy leads to them being more likely to get involved in negative incidents.
70DisciplinarianWhen in charge of deciding how to punish a misbehaving worker (because they're Head Of Talent Relations or the head booker), this worker will tend to choose a harsher response than normal.
71Soft TouchWhen in charge of deciding how to punish a misbehaving worker (because they're Head Of Talent Relations or the head booker), this worker will tend to choose a less severe response than normal.
72Consummate ProfessionalThe worker will never refuse to work a match or angle with someone just because they have a negative relationship with them, no matter how bad the relationship or what their personality is.
73Ruled By EmotionThe worker will refuse to work matches or angles with someone they have a negative relationship with, no matter what their personality is.
74Chequered PastThe worker used to be in trouble with the authorities a lot but is now reformed. The worker will not get into trouble with law enforcement agencies in the future.
75Often In TroubleSlightly increases the worker's potential for getting into trouble with law enforcement agencies.
76Most WantedThe worker regularly gets into trouble with the authorities. Heavily increases the worker's potential for getting into trouble with law enforcement agencies.
77Former SmokerSlightly reduces the worker's potential lifespan. Increases the chance of the worker relapsing.
78SmokerReduces the worker's potential lifespan. Has a mild negative impact on the worker's physical skills over time.
79Heavy SmokerHeavily reduces the worker's potential lifespan. Has a negative impact on the worker's physical skills over time.
80Former DrinkerSlightly reduces the worker's potential lifespan. Increases the chance of the worker relapsing.
81DrinkerReduces the worker's potential lifespan. Has a negative impact on the worker's ability to stay in shape. Slightly increases the chance of the worker developing behaviour issues. Has a negative impact on the worker's physical skills over time.
82Heavy DrinkerHeavily reduces the worker's potential lifespan. Has a major negative impact on the worker's ability to stay in shape. Increases the chance of the worker developing behaviour issues. Has a major negative impact on the worker's physical skills over time.
83Former Soft Drug UserIncreases the chance of the worker relapsing.
84Soft Drug UserSlightly increases the chance of the worker developing behaviour issues.
85Heavy Soft Drug UserIncreases the chance of the worker developing behaviour issues.
86Former Hard Drug UserReduces the worker's potential lifespan. Increases the chance of the worker relapsing.
87Hard Drug UserReduces the worker's potential lifespan. Has a negative impact on the worker's ability to stay in shape. Increases the chance of the worker developing behaviour issues. Has a negative impact on the worker's in-ring performance. Has a negative impact on the worker's physical skills over time.
88Heavy Hard Drug UserHeavily reduces the worker's potential lifespan. Has a major negative impact on the worker's ability to stay in shape. Heavily increases the chance of the worker developing behaviour issues. Has a major negative impact on the worker's in-ring performance. Has a major negative impact on the worker's physical skills over time.
89Former Steroid UserReduces the worker's potential lifespan. If a worker comes off steroids during gameplay, there will also be short term effects such as potential weight loss and decreases in physical ability.
90Steroid UserHas a positive impact on the worker's ability to improve their physical abilities. Reduces the worker's potential lifespan. Slightly increases the worker's injury risk.
91Heavy Steroid UserHas a major positive impact on the worker's ability to improve their physical abilities. Heavily reduces the worker's potential lifespan. Increases the worker's injury risk.
92Former Pain Killer AbuserReduces the worker's potential lifespan. Increases the chance of the worker relapsing.
93Pain Killer AbuserReduces the worker's potential lifespan. Slightly increases the chance of the worker developing behaviour issues.
94Heavy Pain Killer AbuserReduces the worker's potential lifespan. Increases the chance of the worker developing behaviour issues. Has a negative impact on the worker's physical skills over time.
95Straight EdgeThe worker will not develop smoking, drinking, drug, or steroid issues.
96Movie StarThe worker will occasionally accept acting jobs on large scale movies and will be away from wrestling for a lengthy period of time. Will be eligible for some popularity boosts.
97TV ActorThe worker will occasionally accept acting jobs on TV shows and will be away from wrestling for a short period of time. Will be eligible for some minor popularity boosts.
98Famous MusicianThe worker will regularly go on tour with his or her band and will not accept wrestling bookings during this time.
99MusicianThe worker will occasionally go on tour with his or her band and will not accept wrestling bookings during this time.
100MMA FighterThe worker will accept occasional MMA fights until they become too old or physically broken to do so. Will be eligible for some popularity boosts.
101Former MMA FighterThe worker will no longer accept MMA fights and will not become active in the sport again.
102Stud AthleteThe worker has a particularly strong athletic background and so the (hidden) caps on their Power, Athleticism, and Stamina skills will always be higher than normal.
103Gymnastic BackgroundThe worker has a particularly strong gymnastic background and so the (hidden) caps on their Athleticism, Aerial, and Flashiness skills will always be higher than normal.
104BoxerThe worker will accept occasional boxing matches until they become too old or physically broken to do so. Will be eligible for some popularity boosts.
105Former BoxerThe worker will no longer accept boxing matches and will not become active in the sport again.
106Pro Martial ArtistThe worker will accept occasional professional martial arts fights (kick boxing, for example) until they become too old or physically broken to do so. Will be eligible for some popularity boosts.
107Former Pro Martial ArtistThe worker will no longer accept professional martial arts fights (kick boxing, for example) and will not become active in that sport again.
108No PoliticsThe worker will never become involved in politics.
109No ActingThe worker will never become involved in acting.
110No MusicThe worker will never start a band.
111No MMAThe worker will never start MMA training.
112Political InterestThe worker has a strong interest or recurring involvement in professional politics and is more likely to take time away from wrestling in order to work in that area.
113Amateur Wrestling BackgroundThe worker has a particularly strong amateur wrestling background and so the (hidden) caps on their Athleticism, Basics, Stamina and Technical skills will always be higher than normal.
114DaredevilThe worker is always willing to take crazy and stunt bumps.
115FearlessThe worker is willing to take crazy and stunt bumps, but will be relatively smart about turning them down when they're not appropriate (such as not blowing them on minor shows where nobody is watching).
116Risk TakerThe worker is willing to take crazy and stunt bumps, but will be very smart about turning them down when they're not appropriate (such as saving them for major shows).
117StuntmanThe worker is always willing to take stunt bumps but draws the line at riskier crazy bumps.
118No StuntsThe worker never agrees to crazy or stunt bumps.
119Deathmatch WrestlerThe worker is always willing to do deathmatches and will additionally never turn down matches due to content or injury concerns.
120Will Risk InjuryThe worker will never turn down matches due to injury concerns.
121100% BabyfaceThe worker is a babyface through and through and struggles if asked to be heelish.
122Better As BabyfaceThe worker is a natural babyface but can still play a heel if needed.
123Better As HeelThe worker is a natural heel but can still play a babyface if needed.
124100% HeelThe worker is a heel through and through and struggles if asked to play a babyface.
125Amazing BabyfaceThe worker is amazing at working the crowd as a babyface and will get performance bonuses when in that role.
126Amazing HeelThe worker is amazing at working the crowd as a heel and will get performance bonuses when in that role.
127Plays Dominant WellThe worker gets a bonus when playing Dominant gimmicks.
128Plays Comedy WellThe worker gets a bonus when playing Comedy gimmicks.
129Plays Swagger WellThe worker gets a bonus when playing Swagger gimmicks.
130Plays Gimmicky / Cartoonish WellThe worker gets a bonus when playing Gimmicky / Cartoonish gimmicks.
131Plays Bad Ass WellThe worker gets a bonus when playing Bad Ass gimmicks.
132Plays Legitimate WellThe worker gets a bonus when playing Legitimate gimmicks.
133Plays Weasely / Underdog WellThe worker gets a bonus when playing Weasely / Underdog gimmicks.
134Plays Realistic WellThe worker gets a bonus when playing Realistic gimmicks.
135Plays Mysterious / Occult WellThe worker gets a bonus when playing Mysterious / Occult gimmicks.
136Plays Offbeat / Unstable WellThe worker gets a bonus when playing Offbeat / Unstable gimmicks.
137Can't Play DominantThe worker would be penalised if asked to play a Dominant gimmick.
138Can't Play ComedyThe worker would be penalised if asked to play a Comedy gimmick.
139Can't Play SwaggerThe worker would be penalised if asked to play a Swagger gimmick.
140Can't Play Gimmicky / CartoonishThe worker would be penalised if asked to play a Gimmicky / Cartoonish gimmick.
141Can't Play Bad AssThe worker would be penalised if asked to play a Bad Ass gimmick.
142Can't Play LegitimateThe worker would be penalised if asked to play a Legitimate gimmick.
143Can't Play Weasely / UnderdogThe worker would be penalised if asked to play a Weasely / Underdog gimmick.
144Can't Play RealisticThe worker would be penalised if asked to play a Realistic gimmick.
145Can't Play Mysterious / OccultThe worker would be penalised if asked to play a Mysterious / Occult gimmick.
146Can't Play Offbeat / UnstableThe worker would be penalised if asked to play a Offbeat / Unstable gimmick.
147No Comedy MatchesThe worker cannot do comedy matches at all and will be heavily penalised if booked in one.
148Poor Comedy MatchesThe worker is poor at trying to add comedy to matches and will be penalised if booked in one.
149Noted Comedy Match PerformerThe worker is noted for doing comedy in matches and so gets a bonus when booked in a comedy-based bout.
150Comedy Match WorkerThe worker is known for adding comedy spots to matches and gets a small bonus when booked in a comedy-based bout.
151Canny OperatorThe worker is known to hold back on shows that don't matter.
152DynamoThe worker never holds back during matches, even on unimportant shows.
153Tag Team SpecialistIf the worker is used in a tag team that has at least 15 experience and does not have negative chemistry, the team gets a special performance bonus on top of any chemistry bonus (the boost is only applied once, even if both have this attribute).
154Selfish PerformerThe worker has a selfish tendency to 'eat up' lesser performers in order to make themselves look good.
155Giving PerformerThe worker has a kindly tendency to 'shine up' lesser performers, making them look better than they are and improving the match.
156Explosive Ring StyleThe worker's extremely explosive in-ring style means that they get a bonus when allowed to dominate a match but a penalty in bouts that are slowly built, go over 10 minutes, or are aimed at working or calming the crowd.
157Squash MasterThe worker knows exactly how to work squash matches in order to make themselves shine; they get a bonus when booked to dominate in a match.
158ScatterbrainedThe worker is infamous for their abysmal memory; trying to get them to do a scripted match is pointless as they'll have forgotten everything by the time they get to the ring.
159High Pain ThresholdThe worker has a high pain threshold and so the penalties that are normally incurred for working while carrying an injury are lessened.
160Slow And SteadyThe worker is renowned for taking time to 'warm up' and get into a match. They get penalised for being in matches under 15 minutes in length, with the penalty increasing the shorter the match. For bouts that are slowly built and go 20 minutes or longer they receive a bonus.
161Not A Piece Of MeatThe worker never agrees to take part in eye candy matches.
162Willing To FlauntThe worker is always willing to do eye candy matches.
163Voice Of EpicsWhen at the commentary table, the worker gets a bonus for Steal The Show, Epic and Once In A Lifetime matches, or if the bout goes for 30 minutes or more. (A worker can get a maximum of one 'Voice Of' bonus per segment.)
164Voice Of StoriesWhen at the commentary table, the worker gets a bonus for Story Telling matches. (A worker can get a maximum of one 'Voice Of' bonus per segment.)
165Voice Of ChaosWhen at the commentary table, the worker gets a bonus for Wild Brawl, Mayhem, Car Crash, Hardcore and Deathmatch matches. (A worker can get a maximum of one 'Voice Of' bonus per segment.)
166Voice Of ComedyWhen at the commentary table, the worker gets a bonus for Comedy matches. (A worker can get a maximum of one 'Voice Of' bonus per segment.)
167Voice Of SleazeWhen at the commentary table, the worker gets a bonus for Eye Candy matches. (A worker can get a maximum of one 'Voice Of' bonus per segment.)
168Agent Of The Old SchoolWhen agenting a match, the worker gets a bonus for Regular, Work The Crowd, Calm The Crowd and Lift The Crowd matches providing they are straight 1 vs 1 or 2 vs 2 bouts that go for at least 10 minutes. (A worker can get a maximum of one 'Agent Of' bonus per segment.)
169Agent Of Tag TeamsWhen agenting a match, the worker gets a bonus for straight 2 vs 2 or 3 vs 3 matches. (A worker can get a maximum of one 'Agent Of' bonus per segment.)
170Agent Of RumblesWhen agenting a match, the worker gets a bonus for battle royal matches with at least 30 participants that lasts for a minimum of 45 minutes. (A worker can get a maximum of one 'Agent Of' bonus per segment.)
171Agent Of EpicsWhen agenting a match, the worker gets a bonus for Steal The Show, Epic and Once In A Lifetime matches, or if the bout goes for 30 minutes or more. (A worker can get a maximum of one 'Agent Of' bonus per segment.)
172Agent Of StoriesWhen agenting a match, the worker gets a bonus for Story Telling matches. (A worker can get a maximum of one 'Agent Of' bonus per segment.)
173Agent Of ChaosWhen agenting a match, the worker gets a bonus for Wild Brawl, Mayhem, Car Crash, Hardcore and Deathmatch matches. (A worker can get a maximum of one 'Agent Of' bonus per segment.)
174Agent Of ComedyWhen agenting a match, the worker gets a bonus for Comedy matches. (A worker can get a maximum of one 'Agent Of' bonus per segment.)
175Notable RefereeWhen acting as referee, the worker's effect on the match is amplified (whether good or bad).
176Definitive StyleThe worker is not eligible for changing their style during gameplay, regardless of any changes to their stats.
177What's My Line?When working an angle without a script, this worker has a much higher chance than normal of receiving a penalty.
178Tales From The ScriptWhen working an angle without a script, this worker has a higher chance than normal of receiving a penalty.
179Improv TrainingWhen working an angle without a script, this worker has a higher chance than normal of receiving a bonus.
180Shoots From The LipWhen working an angle without a script, this worker has a much higher chance than normal of receiving a bonus.
181No Sense Of HumourThe worker cannot act as comic relief during angles at all and will be heavily penalised if used in that way.
182Poor Comedic TimingThe worker is poor at being comic relief during angles and will be penalised if used in that way.
183Good Comedic TimingThe worker is noted for being able to act as comic relief during angles and so gets a bonus when used in that way.
184Funny BonesThe worker excels at being comic relief during angles and so gets a major bonus when used in that way.
185Chain SpecialistThe worker is a specialist at matches where the set up involves a chain or strap and so gets a bonus (maximum one 'specialist' bonus per match).
186Cage SpecialistThe worker is a specialist at matches where the set up involves a steel cage, cell or chamber and so gets a bonus (maximum one 'specialist' bonus per match).
187Tables SpecialistThe worker is a specialist at matches where the set up involves tables and so gets a bonus (maximum one 'specialist' bonus per match).
188Ladder SpecialistThe worker is a specialist at matches where the set up involves a ladder and so gets a bonus (maximum one 'specialist' bonus per match).
189Weapons SpecialistThe worker is a specialist at matches where the set up involves weapons and so gets a bonus (maximum one 'specialist' bonus per match).
190Deathmatch SpecialistThe worker is a specialist at matches where the set up involves deathmatch content (barbed wire, bed of nails, light tubes, thumbtacks, glass, explosives) and so gets a bonus (maximum one 'specialist' bonus per match).
191Big Match SpecialistThe worker raises their game for the truly big matches; if the aim is Spectacle, Epic, or Once In A Lifetime then they tend to perform better.
192Silent TypeThe worker, whether for gimmick reasons or otherwise, does not talk and will avoid angles where microphone work would be required.
193Host With The MostThe worker is an experienced professional interviewer; when they are present in the role of Interviewer or Segment Host during an angle part, the other workers involved in speaking roles are less likely to receive (avoidable) penalties, many penalties have reduced effects, and those who are struggling can gain additional bonuses or support to minimise the damage done.
194Mr. FinaleThe worker raises their game even more than normal when wrestling on a season finale show.
195TimelessThe worker does not get penalised in matches for being in time decline.
196Turn Back The ClockThe worker does not get penalised in matches for being in time decline, but only for season finales or events that are considered at least Historic.
197TV WriterThis worker sees wrestling as basically being a soap opera. When on a booking team, their creative input gets increasingly severely penalised the further the company's product is from that sort of style.
198Old School BookerThis worker has a very old school view of wrestling, liking tough wrestlers competing realistically. When on a booking team, their creative input gets increasingly severely penalised the further the company's product is from that sort of style.
199Attitude BookerThis worker is heavily influenced by the 'attitude era' of wrestling. When on a booking team, their creative input gets increasingly severely penalised the further the company's product is from an edgy, angle-heavy style.
200Matchmaking BookerThis worker is an old-school matchmaker who thinks booking should be as simple as putting matches together and letting the wrestlers get on with it. When on a booking team, their creative input gets increasingly severely penalised the further the company's product is from having a realistic, sports-like style.
201Natural TrainerThe worker is naturally gifted at training others. They have a much higher chance of running their own dojo after retirement and are more effective when used in a Head Trainer inner circle role.
202DesperadoUnless forced to through injury, the worker will not retire until they are very old.
203Heavy Social Media UserThe worker has an increased chance of being involved in social media based stories and events.
204Shuns Social MediaThe worker does not use social media and so will not be involved in stories or events that are based around it.
205Healing FactorThe worker seems to recover from significant injuries far quicker than a normal human should.
206Career WomanThe worker will not become pregnant as long as she is set to potentially be an active wrestler.
207ProdigyThe worker improves their skills at a faster rate than normal during their maturity phase.
208Not A NaturalThe worker improves their skills at a slower rate than normal during their maturity phase.
209Age Is Just A NumberThe worker loses their skills at a slower rate than normal during their decline phase.
210Can't Fight TimeThe worker loses their skills at a faster rate than normal during their decline phase.
211Ahead Of Their TimeThe worker is ahead of their time and so is completely unaffected by leaving the relevancy phase of their career.
212HomebodyThe worker will not become available in new game areas (other than via an excursion).
213World TravelerThe worker has a higher chance than normal of choosing to become available in new game areas.
214Deep RootsThe worker is settled where they are and will never move house to a new region.
215Fitness FanaticThe worker is less likely to become out of shape than normal and is better able to achieve and keep a toned or muscular physique.
216BodybuilderThe worker is more likely to get bigger than normal and is better able to achieve and keep a muscular or ripped physique.
217Skinny GenesThe worker is less likely to get fat or out of shape and finds it easier to achieve and maintain an impressive physique.
218Fat GenesThe worker is more likely to get fat and out of shape and will find it hard to achieve or maintain a toned, muscular, or ripped physique.
219Masked For LifeThe worker will never agree to lose their mask.
220Troublesome NeckThe worker takes more wear and tear to the head section of their physical health than normal and, if injured, is more likely for it to be a neck-related injury.
221Troublesome BackThe worker takes more wear and tear to the body section of their physical health than normal and, if injured, is more likely for it to be a back-related injury.
222Troublesome ShoulderThe worker takes more wear and tear to the arms section of their physical health than normal and, if injured, is more likely for it to be a shoulder-related injury.
223Troublesome KneeThe worker takes more wear and tear to the legs section of their physical health than normal and, if injured, is more likely for it to be a knee-related injury.
224History Of ConcussionsWhen injured, the worker has an increased chance of the injury being a concussion.
225LoyalWhen under an ongoing contract, the worker is more inclined to stay for a long time rather than seek out new challenges.
226Itchy FeetWhen under an ongoing contract, the worker is more inclined to leave after a few years to see new challenges.
227Future RefereeThe worker will choose to be available as a referee upon retirement (they may take other roles too).
228Future Play By PlayThe worker will choose to be available as a play by play commentator upon retirement (they may take other roles too).
229Future Colour CommentatorThe worker will choose to be available as a colour commentator upon retirement (they may take other roles too).
230Future ManagerThe worker will choose to be available as a manager upon retirement (they may take other roles too).
231Future PersonalityThe worker will choose to be available as a personality upon retirement (they may take other roles too).
232Future Road AgentThe worker will choose to be available as a road agent upon retirement (they may take other roles too).
233Wrestling In The BloodThe worker eats, sleeps, and breathes professional wrestling - they will never retire from the business no matter how old they get.
234Outside InterestsThe worker has interests and / or financial income outside of the wrestling business. They're much more likely to stop competing if their career stalls as they don't need the money.
235Modelling ExperienceThe worker works or has worked as a model and so has a higher probability of posing for magazines and doing photo shoots.
236Hot New MoveThe worker recently invented a new move or spot that everybody is talking about; they get a bonus to their performance in every match. [This attribute is automatically temporary and lasts between three months and two years.]
237Hot New CatchphraseThe worker recently invented a new catchphrase that has caught on in a big way; they get a bonus to their performance in every angle in which they get to talk and a boost to their merchandise sales. [This attribute is automatically temporary and lasts between three months and two years.]
238Flavour Of The MonthThe worker recently did something that has everybody talking about them; they get a small bonus to the rating of every match and angle they are in to simulate the increased interest, plus a boost to their merchandise sales. [This attribute is automatically temporary and lasts between one and three months.]
239Personal IssuesThe worker is currently going through some severe personal issues; they get a penalty to their performance in every match and angle. [This attribute is automatically temporary and lasts between three months and two years.]
240Groundswell Of SupportThe wrestling public have connected with this worker on a deeply personal level; the worker gets a bonus to the rating of every match and angle they are in to simulate the rabid support, plus a large boost to their merchandise sales. [This attribute is automatically temporary and lasts between six months and two years.]
241Midas TouchThe worker is enjoying a sudden burst of amazing form; they get a bonus to their performance in every match. [This attribute is automatically temporary and lasts between three months and two years.]
242In A FunkThe worker is enduring a period of extremely poor form; they get a penalty to their performance in every match. [This attribute is automatically temporary and lasts between three months and two years.]
243Unable To Wrestle AgainThe worker is unable to ever wrestle again and so cannot be talked into coming out of retirement.
244Speech ImpedimentThe worker has a speech impediment and so the (hidden) cap on his or her Microphone skill will always be low.
245A Marketing NightmareThe worker is just impossible to market and so their merchandise sales are heavily penalised.
246UnmarketableThe worker is not a marketable personality and so their merchandise sales are penalised.
247Easily MarketableThe worker is naturally suited to being monetised and so their merchandise sales are boosted.
248A Marketing DreamEveryone wants a piece of this worker and so their merchandise sales are massively boosted.
249No PregnanciesThe worker will never become pregnant.
250Golden ManeThe worker will never agree to have their beautiful head of hair shaved under any circumstances.
251Life Long UnderdogThe worker is so naturally suited to the role of human punching bag that the fans expect to see them get physically bullied; losses to opponents who are more than thirty pounds heavier hurt them far less as a result, but the Domination and Keep Strong instructions can't be used on them.
252Brittle BonesWhen injured, the worker has an increased chance of the injury being a severe one.
253Rubber BonesWhen injured, the worker has an decreased chance of the injury being a severe one.
254Can't Stay AwayThe worker finds it hard to resist the spotlight; they're considerably easier to talk into coming out of retirement.
255At Home In JapanThe worker has been accepted by the Japanese fans; they are treated as being a native for hiring purposes and so will not be offered touring deals by Japanese companies.
256Testing The WatersThis worker is testing the waters for a career post-wrestling; they will occasionally take a short hiatus to indulge in other projects.
257Always HustlingThis worker has significant other business interests outside of wrestling; they will fairly regularly take a hiatus to deal with these.
258Wrestling Is SecondaryWrestling is not this worker's primary career or source of income; they will regularly take a hiatus to return to their main career.
259Counts As MiniThis worker counts as being a mini worker despite being over the height limit.
260Doesn't Count As MiniThis worker does not count as being a mini worker even though their height means that they should.
261Adult EntertainmentThis worker either works or has worked in the adult entertainment industry; the associated stigma means that, when AI-controlled, some companies (based on size and product) won't consider hiring them and may be more inclined to release them. Additionally, they may receive penalties when used on shows by such companies (whether AI controlled or not).
262Good GeneticsThis worker is likelier to have a longer natural lifespan than normal.
263Bad GeneticsThis worker is likelier to have a shorter natural lifespan than normal.
264And Then The Bell RangThis worker will develop their entertainment skills faster than normal but at the expense of their in-ring skills, which develop slower than normal.
265Good HandThis worker will develop their in-ring skills faster than normal but at the expense of their entertainment skills, which develop slower than normal.
266Body PositiveThis worker is very happy with the way they look; they won't be talked into changing shape, are less likely to do so on their own, and are very unlikely to undertake processes like dieting or starting fitness regimes.
267Cinematic VisionaryThis worker is something of a visionary when it comes to pushing the boundaries of professional wrestling; when involved in a cinematic match as either a participant or a road agent they get a temporary boost to their performance.
268Forever YoungAnnoyingly, this worker starts to lose their looks later than normal and then they decline at a slower rate than everyone else.
269Iron ManThe worker's physical condition declines at a slower rate than normal from the natural wear and tear of matches.
270FrailThe worker's physical condition declines at a faster rate than normal from the natural wear and tear of matches.
271CursedThe worker was apparently born under a bad sign; they become more likely to experience negative things during their career.
272Heart's Not In ItThe worker will tend to retire at a younger age than they would under normal circumstances.